BlurpCooldown
Features
Simple builder pattern for configuring cooldowns
Set cooldown duration in ticks
Register callbacks for when the cooldown starts and completes
Chain methods fluently for easy setup
Integrates with
BlurpScheduler
for timing
Usage
Basic Example
new BlurpCooldown()
.cooldown(40) // 40 ticks (2 seconds)
.onStart(() -> System.out.println("Cooldown started!"))
.onComplete(() -> System.out.println("Cooldown finished!"))
.start();
Chaining
You can chain the configuration methods for concise and readable code.
BlurpCooldown cooldown = new BlurpCooldown()
.cooldown(100)
.onStart(() -> { /* logic when cooldown starts */ })
.onComplete(() -> { /* logic when cooldown ends */ });
cooldown.start();
API Reference
cooldown(int ticks)
Sets the cooldown duration in ticks. Returns the instance for chaining.
onStart(Runnable onStart)
Sets a callback to run when the cooldown starts. Returns the instance.
onComplete(Runnable onComplete)
Sets a callback to run when the cooldown completes. Returns the instance.
start()
Starts the cooldown, running onStart immediately and onComplete after the cooldown duration.
Notes
Cooldown duration is specified in ticks (20 ticks = 1 second in Minecraft).
The onStart callback runs immediately when start() is called.
The onComplete callback runs after the cooldown duration.
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