BlurpSound
BlurpSound is a builder-style utility for playing sounds in plugins.
Features
Builder pattern for fluent sound configuration
Play a sound to all players in a radius, or to specific players
Exclude certain players from hearing the sound
Adjustable volume, pitch, radius, and fade multiplier
Supports sound categories and playback delay (in ticks)
Integrates with BlurpScheduler for delayed execution
Usage
Basic Example
new BlurpSound()
.sound(Sound.ENTITY_PLAYER_LEVELUP)
.volume(1.0f)
.pitch(1.2f)
.play(player); // Play to one player at their location
Play to All Players in a Radius
new BlurpSound()
.sound(Sound.BLOCK_ANVIL_LAND)
.volume(0.5f)
.radius(20f)
.fadeMultiplier(0.5f)
.category(SoundCategory.BLOCKS)
.play(location); // Play to all players near a location
Target or Exclude Players
new BlurpSound()
.sound(Sound.BLOCK_NOTE_BLOCK_BELL)
.target(player1, player2)
.exclude(player3)
.play(location);
Delayed Playback
new BlurpSound()
.sound(Sound.ENTITY_CREEPER_PRIMED)
.delay(40) // 2 seconds (40 ticks)
.play(player);
API Reference
sound(Sound)
Set the sound to play
volume(float)
Set the volume (default: 1.0)
pitch(float)
Set the pitch (default: 1.0)
radius(float)
Max distance for sound (default: 16.0)
fadeMultiplier(float)
Volume fade factor across radius
category(SoundCategory)
Set the sound category
delay(int ticks)
Delay playback by ticks
target(Player...)
Only play to these players
exclude(Player...)
Exclude these players from playback
play(Location)
Play to all (or targeted) players near loc
play(Player)
Play to a specific player
Notes
All time values are in ticks (20 ticks = 1 second).
If both target and exclude are used, exclude takes precedence.
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